There are three ways to get dialogue into a Yeşilçam animation: leave the dialogue empty and let the director write it, write the lines yourself with I will write the dialogue, or press Write dialogue with Sam to draft lines from your story and characters and then edit them. All three produce spoken lines in each character’s own voice; they differ in how much control you keep.
This guide explains each route, the limits that apply, and practical tips for dialogue that sounds good once it is voiced and animated.
Before you start: set up the cast and speech
Dialogue needs speakers. Add your characters under Characters with Add character and give each a name; the names are used in the story and in the dialogue (see adding your own characters). Then set Speech to Dialogue or Both. With Narrator or Silent there are no character lines to write. Typemation and Popbook have no dialogue, because their text is the content.
Option 1: let the director write it
Leave the dialogue section empty. The director, a language model that plans the whole film, writes lines as part of the screenplay, placing each one in the scene where it belongs and giving it to the character who is on screen.
This is the fastest route and often the best for a first draft of a new idea. It works particularly well when your story text already contains the conflict and the characters’ goals, because the director turns those into lines. It is less suitable when you need a specific slogan, a product name said exactly, or a joke with precise timing.
Option 2: write it yourself
Open I will write the dialogue. For each line you pick a Speaker from your named characters and type the Line. Press Add line for the next one and Remove line to drop one.
- Up to 30 lines per project.
- Each line up to 200 characters.
- Your lines are used as written. The director does not rephrase them; it builds the scenes around them.
If the section asks you to name your characters first, that is because a line without a speaker cannot be voiced. Choose this route for ads, brand mascots, educational scripts and anything that must be word-perfect.
Option 3: Write dialogue with Sam
Write dialogue with Sam drafts lines from your story and your characters and fills them into the editor, so you can read, rewrite, reorder or delete before production. It costs a small number of tokens, and the exact amount is shown afterwards in the note “Dialogue written · n tokens used”.
This combines the speed of the first route with the control of the second: the AI gives you a structure, you fix the words. Once the draft is in the editor the lines are treated as yours and used as written.
Which option to choose
- Exploring an idea? Let the director write it, watch the preview, then decide.
- Know roughly what should be said, but not the words? Write dialogue with Sam, then edit.
- Need exact wording (a slogan, a lesson, a name pronounced a certain way)? Write it yourself.
You can mix routes over several attempts: generate once with the director, copy the lines you liked into your own script, and produce again.
Tips for dialogue that works on screen
- Keep lines short. One or two sentences per line. A short line fits a single shot, is easier to lip-sync naturally and reads comfortably as a caption or speech balloon.
- Fit the length. Spoken words take time. For a 30-second piece, six to eight short lines is plenty; 30 lines belong in a film near the 120-second limit.
- Alternate speakers. Long monologues flatten a scene. Back-and-forth exchanges give the video model reasons to cut and react.
- Write for the ear. Contractions, simple syntax, no parentheses. Read each line aloud once.
- Let the narrator carry exposition. With Both, move “Three days later, in the city…” into narration and keep dialogue for what characters would really say.
- Use names sparingly in lines. Captions already show the speaker’s name in dialogue, so characters do not need to address each other by name constantly.
- Match the language setting. Write lines in the language chosen under Language so voices and captions stay consistent.
- Mind the style. Panelmation turns lines into speech balloons, so very long lines crowd the panel; Shadowmation and Toonmation reward punchy, rhythmic exchanges.
What happens to your lines in production
Each line is voiced in the speaking character’s fixed voice. In the eight Cinemation styles animated by a video model (all except Shadowmation and Pixelmation, which have no mouth animation), the video model animates that character’s mouth, and the voiced line is time-aligned word by word to the movement, so the character sounds the same in every scene. The whole line is fitted to the shot rather than cut up, which avoids clipped endings. Details are in lip sync and character voices, and captions are covered in narrator, dialogue and captions.
Frequently asked questions
How many lines of dialogue can I write? Up to 30 lines per project, each up to 200 characters, with a speaker for every line.
Will the AI change the lines I wrote? No. Lines you write yourself are used as written.
Does Write dialogue with Sam cost tokens? Yes, a small amount. The number of tokens used is shown after the draft is written.
Can I leave the dialogue empty? Yes. The director then writes the dialogue from your story and characters.
